Low poly Roman villa pack.
Consists of three (3) different amphora; three sources of light (3) and two (2) tables.
Props can be used in historically accurate scenes or any other game environment.3D models and textures/materials are customizable and easy to use, suitable for various types of game environments and various Indie projects.Props have been named in latin as they represent objects that have been existing in period of Roman principate.PREFABS:Amphora01Amphora; Roman IV Century A.D.aka Medium cylindrical (Keay XXV, 1-3),Roman amphora found at Mediterranean and continental Europe.Dimensions: approximately: 110cm height, 25 cm wide.Period: second half of the IV to the first half of the V Century A.D.Used to preserve fish.Amphora02Amphora; Roman, I Century B.C. aka Dressel 1ARoman amphora found at Western Mediterranean, Middle and Northern Europe.Dimensions: approximately: 115cm height, 30 cm wide.Period: from the second half of II to the end of I Century B.C.Used for wine.Amphora03Amphora; Roman, I Century A.D. aka Dressel 6BRoman amphora found at Mediterranean, Northern Italy, Middle and Eastern Europe.Dimensions: approximately: 85cm height, 38 cm wide.Period: during the I Century A.D.Used for wine.Lucerna – table lighLux01 - metal brazierLux02 - ceiling lanternMensa01 – triclinium (dining room) tableMensa02 – office tableStand - amphora stand1) Polygon count of [SM_amphora01.fbx]: 945-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.2) Polygon count of [SM_amphora02.fbx]: 1898-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.3) Polygon count of [SM_amphora03.fbx]: 2434-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.4) Polygon count of [SM_lucerna.fbx]: 697-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.5) Polygon count of [SM_lux01.fbx]: 374-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.6) Polygon count of [SM_lux02.fbx]: 4059-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.7) Polygon count of [SM_mensa01.fbx]: 2149-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.8) Polygon count of [SM_mensa02.fbx]: 2202-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.9) Polygon count of [SM_stand.fbx]: 208-> UV mapping: Yes.-> Texture dimensions and number: 2048x2048; 5 texture set (PBR).-> Types of materials and texture maps: PBR metallic – roughness.