Runtime Console is an easy to set up and use in-game console which can be used for executing
custom commands, handling runtime exceptions or debugging your game.
Tested on windows 10, android 5.0.1 and webGL.
Works with unity versions greater than 5.0.0f4.
FEATURES
- Full source code included !
- Easy to set up and add custom commands
- Can be used with any function signature
- Customizable GUI and components
- Accepts user-defined log types
- Logs can be filtered, expanded and stacked
- UnityEngine.Debug's logs can be redirected to the console output
- Can be set to handle runtime exceptions
- Keeps a history of last used commands, which can be navigated with arrow keys
- Shows suggestions based on text entered
- Contains built-in commands which can be disabled
More details on forum thread. (click here)
WebGL player and documentation (click here)
Feedback is highly appreciated.
Contact: miroiu.emanuel@yahoo.com