HouseBuilder is an asset for procedural generation classical buildings with interiors, using editable floor plans.
The asset especially is designed for creating of houses with simple type of facades: mass-apartment blocks, “Khrushchyovka” (old soviet living blocks), “Plattenbau”, NYC- blocks etc.
The main feature of the HouseBuilder is the asset allows you create whole building with internal apartments inside, including internal walls, stairs, windows, doors, balconies. Every element can be customized with own parameters and materials (including auto-generated colors for every area).
HouseBuilder can help you to create REAL house with REAL interiors, not just painted boxes
HouseBuilder contains own floor plan Editor with top-down view what allows you to draw floor plans in few minutes.
Main features:
- Top-down floor-plan Editor
- 27 PBR sample materials.
- Zone oriented panting
- Auto-scaling and auto-placing external prefabs
- Walls, windows, balconies, stairs, doors and other elements
- No programming required
- Full source code, no DLL and dependencies
- Different settings for deep customizing
Only for LDRP!
Support for HDRP will be provided in future updates
The package has been tested with Unity 2019.15, 2019.4 (lts), 2020.1.4
Check out tutorial videos:
Part 1. Getting started
Part 2. Materials
Part 3. Prefabs
Detailed documentation you will find in root of the package
Changes in 1.1
- Added multi floor-plans support
- Added initial zoom feature for common floor-plan
- Fixed errors with creating initial folders
- Increased margin pack for UV to avoid UV-overlapping