I write some Image-component based shader for UGUI
Those shader include:
Image Blur (Gaussian blur 3x3 kernel , Advanced Gaussian blur 7x7 with two pass, area focus blur)
Image Bump ( Image will look like breath)
Image Gradient (blend image with two image)
Image Gray (convert rgb to gray)
Image Outline (display outline of image according to alpha)
Image Relief (relief effect)
Image Spot light (Image will look like lighted by spot light)
Image Bloom (Image will have bloom effect)
Image Wave(Image will deform with sin wave)