![Draw Debug Tools (DDT)](https://assetstorev1-prd-cdn.unity3d.com/key-image/f3c2dde4-aaae-4154-998e-ea4bc17ef7b1.jpg)
Draw Debug Tools is a Unity package with useful functions for drawing debug shapes and visualizing gameplay, helping you understand and refine your code quickly.Draw Debug Tools is on sale 70% OFF!Draw Debug Tools is a powerful Unity package offering a suite of functions to draw debug shapes, visualize gameplay, and gain deep insights into your code. Transform your development process with enhanced debugging and visualization to streamline your workflow and elevate your game quality.Full documentation: https://gamedevworks.com/dev-blog/draw-debug-tools-documentation/FEATURES+ Offers multiple functions to draw different shapes: line, box, sphere, capsule, arrow, cylinder, camera shape... and many many more+ Shapes are visible in both: scene view and game view and in the standalone builds+ Works on all platforms+ Comes with some coponenets to visualize Raycast Hit infos and AI path. Other datas are coming soon (Collision infos, Rigidbody forces….)+ Offers an on-screen log message function+ Easy to setup and easy to use+ The package includes many examples that demonstrate how to use it+ It has everything you need to visualize gameplay datas+ Support VR+ Optimized to work without impacting your game performance+ Call draw functions from anywhere in your code+ Support all rendering pipelines: HDRP, URP, SRP+ Dedicated supportFUNCTIONALITIES- DebugCamera: A detachable camera to help you move freely in your scene while running your game in editor or in standalone build.- TimeControl: While in debug camera mode you can stop time, slow it down or speed it up.- Object debug info: While in debug camera mode you can see the name of the object you are looking at, you also see the materials applied to that object, and other useful informations.- FloatGraph: Visualize value changes of a given float variable.