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If your game project will be set in modern times such as Pokemon or Earthbound, you should use the "Contemporary BGM" series.
Vol.1 focuses on background music such as busy streets, residential areas, country towns and small shops.
All of the music in the Karugamo BGM series are mainly in the orchestral style and not "too realistic" to go for a medium/small-sized games. In addition, the volume of these musics are adjusted in good order, for example, the volume of music for a pastoral village is never louder than a gigantic boss fight, and therefore it is easily added to your game projects.
And there files are 2 types per track that are written as below.
1. KBF_xxx_yyy_01.ogg
If it is played with the asset "Karugamo Audio Manager" that is included with the music files, it can be made to play in a seamless loop. Incidentally, the loop method is the same as RPGMaker series.
2. KBF_3m_xxx_yyy_01.ogg
If you don't use the above asset, you should use this type. Its length is about 3 to 4 minutes and it fades out at the end.
Tracklist:
Town City 07
Town City 08
Town City G01 A
Town City G01 B
Town City G02
Town City G03 A
Town City G03 B
Town City G04 A
Town City G04 B
Town City G05
Town City G06
Town Indoor 01
Town Indoor 02
Town Indoor 03
Town Indoor G01 A
Town Indoor G01 B
Town Indoor G01 C
Town Indoor G02 A
Town Indoor G02 B
Town Village 06
Town Village 07
Town Village G01 A
Town Village G01 B
Town Village G02
Town Village G03
There are consecutive numbers continued from the "Fantasy BGM" series. An "_G" has been added to the file name which is more modern than the ones without.
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