Version 1.2 to be released soon.
New features will include:
-Simulation of hours, minutes, seconds
-Real-Time Synchronization with System-
and Server-Time
-Countdowns that show how much time is left before an event fires
-improved accuracy
Time Machine is a date based Time Simulation and Event System.
Time Machine simulates the passage of time in days, months and years at variable speeds and allows you to call any number of void methods at any date thanks to a very easy to use Event System.
Time Machine was developed with pausable Real-Time-Strategy Games in mind, but will prove useful to any program in need of an Event System that is based on realistic date calculations.
Time Machine also takes leap years into account.
Time Machine comes with an easy to use inspector interface and a well documented C# based API.
Furthermore this Package includes a Demo Scene that shows off all of Time Machine's Features and also gives you an idea how Time Machine can be used with a GUI.
Key-Features:
accurate Simulation of Dates:
--can simulate forwards and backwards in time
--adjustable speeds
--takes leap years into account
date event system:
--any number of void methods can be set to be called at any date
--events can be set via inspector and script
--dates and events can be saved and loaded using simple methods
well documented C# based API:
--multiple methods for various date calculations
Useful Links:
-Documentation
-Website