A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.« For use with Unity 2021.2 - 2023.2 »⚠️ It is expected you already know what the Universal Render Pipeline is, and intend to use it along with this asset.Built on the Universal Render Pipeline's shader library and rendering API, so exclusively works in URP-based projects.« For use with Unity 2021.2 - 2023.2 »📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility🌿 Key features• Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone)• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects.• Color blending with terrain surface (supports tiled setups and mesh terrains)• Per object and per vertex color variation, breaks up visual repetition• Sun light translucency rendering• Perspective correction, for optimal coverage when viewed from top-down• Angle fading, fades out faces not oriented to camera• Near/far camera fading⚙️ Technical• SRP Batching compatible• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)• Expertly crafted hand-written shader, for optimal efficiency.✔️ Compatibility• Universal Render Pipeline (URP) 12.1.8+ (excluding the Built-in RP & HDRP)• PC, macOS (OpenGL/Metal), Consoles.• One-click integration for Foliage Renderer, Nature Renderer (2020-2022), GPU Instancer, Curved World 2020 and Vegetation Studio/Pro.• Does not support Render Graph🚧 Limitations• Not a grass placement/render tool (documentation includes tips)• Not suitable for mobile platforms.• Grass bending is not Render Graph compatible (in Unity 6+, Compatibilty Mode may be used instead).🎁 50% upgrade discount for users of Fantasy Adventure Environment (automatically applies on checkout if already owned)This asset was originally released in 2020, and has been continuinly updated and improved through complementary updates, including one major revision. As of 2024 it is no longer under active development. However, it is subject to minor fixes required to keep it working in modern versions of Unity. A succesor for Unity 6+ may be released in the future, and can be upgrade to at a discount.[ Asset Store Refund policy ]⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.Full compatibilty details are outlined here.Grass is composed out of regular individual meshes, unlike a geometry shader.Performance will mainly depend on the method used for rendering (see documentation)All content is authored for the linear color space.Hybrid Renderer v2 compatibilty has been tested in Unity's sample project (v1.0.0-pre5).Color map baking is typically limited to 4x4km landscapes (quality wise!).LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URPGrass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levelsGrass bending is projected in a planar fashion, and won't work on spherical worlds.