Skinn Pro
cwmanley
$60.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
35.0 |
05/14(2018) |
24.5 |
05/14(2018) |
35.0 |
05/14(2018) |
24.5 |
05/14(2018) |
35.0 |
07/08(2019) |
60.0 |
11/12(2020) |
30.0 |
11/14(2020) |
60.0 |
11/02(2024) |
60.0 |
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Skinn
is a collection of tools to work with skinned meshes designed around the
Vertex Mapper .
The VM is a component that creates a skinned mesh from a target renderer with the skin and or blend-shapes from a source mesh.
VM Features:
Blazing fast calculations powered by compute shaders.
Works with animated models.
Bone-Weight projection with smoothing options.
Multi-frame Blend-shape projection with lighting options.
Bone and Blend-shape Filtering.
Real-time skinning preveiw of the source and target.
Core Features:
Save unsaved mesh assets when creating prefabs.
Drag & Drop models and merge their bones.
Nested Context Command System with over a 100 commands for working with assets.
Notable Context Commands Features:
Optimize and remove unwanted Bones..
Split Meshes by submesh, uv, or bone.
Inflate and deflate meshes.
Combining and splitting meshes with skin and blend-shapes.
Remove or rename Blend-shapes.
Bind-posing skin and blend-shapes.
Basic FBX exporting.
Command Browser Window for command descriptions.
New in 0.7
TexturePacker.cs. a component based atlas tool.
BlendshapeController.cs. a blendshape inspector for multiple skinned meshes.
20+ new commands
All Context Commands:
SkinnedMeshRenderer/Bones/Combine Bones
SkinnedMeshRenderer/Bones/Optimize Array
SkinnedMeshRenderer/Bones/Remove Bone
SkinnedMeshRenderer/Bones/Remove Child Bones
SkinnedMeshRenderer/Bones/Edit Transforms
SkinnedMeshRenderer/Bounds/Reset
SkinnedMeshRenderer/Bounds/Reset All
SkinnedMeshRenderer/Bounds/Encapsulate/Selection
SkinnedMeshRenderer/Bounds/Encapsulate/All
Renderer/Clipboard/Copy
Renderer/Clipboard/Paste/Blend-shapes
Renderer/Clipboard/Paste/Mesh As Blend-shape
Renderer/Clipboard/Paste/Mesh
Renderer/Clipboard/Paste/Mesh Cloned
Renderer/Clipboard/Paste/Material(s)
SkinnedMeshRenderer/Clipboard/Paste/Bones
Renderer/Clipboard/Paste/VertexData/Vertices
Renderer/Clipboard/Paste/VertexData/Normals&Tangents
Renderer/Clipboard/Paste/VertexData/Colors
Renderer/Clipboard/Paste/VertexData/Colors32
Renderer/Clipboard/Paste/VertexData/UVs
Renderer/Export/FBX
SkinnedMeshRenderer/Export/FBX All Transforms
Renderer/Export/Experimental/Atlas/512
Renderer/Export/Experimental/Atlas/1024
Renderer/Export/Experimental/Atlas/2048
Renderer/Export/Experimental/Atlas/4096
Renderer/Export/Experimental/Atlas HardSurface/2048
Renderer/Export/TextFilter/Blendshapes
Renderer/Material/Clone
Renderer/Mesh/Colors/Clear
Renderer/Mesh/Colors/From Material/Color
Renderer/Mesh/Colors/From Material/Color UV Seams
Renderer/Mesh/Name/Rename Renderer
Renderer/Mesh/Name/From Renderer
Renderer/Mesh/Name/From Parent
Renderer/Mesh/Name/From Root
Renderer/Mesh/Normals/Rotate with Tangents
Renderer/Mesh/Normals/Rotate
Renderer/Mesh/Tangents/Rotate
Renderer/Mesh/Normals/Clear
Renderer/Mesh/Normals/Recalculate/Smoothed
Renderer/Mesh/Normals/Recalculate/Unity
Renderer/Mesh/Tangents/Clear
Renderer/Mesh/Tangents/Recalculate
Renderer/Mesh/Vertices/Inflate/0.1
Renderer/Mesh/Vertices/Inflate/0.5
Renderer/Mesh/Vertices/Inflate/1
Renderer/Mesh/Vertices/Deflate/0.1
Renderer/Mesh/Vertices/Deflate/0.5
Renderer/Mesh/Vertices/Deflate/1
Renderer/Mesh/Vertices/Weld/Low Precision
Renderer/Mesh/Vertices/Weld/High Precision
SkinnedMeshRenderer/Shapes/Create/Expanded Shape
SkinnedMeshRenderer/Shapes/Create/Bones/Expanded Shape All
SkinnedMeshRenderer/Shapes/Extract/Single
SkinnedMeshRenderer/Shapes/Extract/All
SkinnedMeshRenderer/Shapes/Invert
Renderer/Shapes/Remove/Shape
Renderer/Shapes/Remove/Data/Vertices/Shape
Renderer/Shapes/Remove/Data/Vertices/All
Renderer/Shapes/Remove/Data/Normals/Shape
Renderer/Shapes/Remove/Data/Normals/All
Renderer/Shapes/Remove/Data/Tangents/Shape
Renderer/Shapes/Remove/Data/Tangents/All
Renderer/Shapes/Remove/Unused
Renderer/Shapes/Remove/All
SkinnedMeshRenderer/Shapes/Merge Duplicate Shapes
SkinnedMeshRenderer/Shapes/Zero Values
SkinnedMeshRenderer/Shapes/Edit Names
SkinnedMeshRenderer/Shapes/Load
SkinnedMeshRenderer/Shapes/Sort
SkinnedMeshRenderer/Shapes/Sync
SkinnedMeshRenderer/Shapes/Log
SkinnedMeshRenderer/Skin/Bake to Mesh Renderer
SkinnedMeshRenderer/Skin/Bind-pose
MeshRenderer/Skin/SkinToParent
Renderer/SubMesh/Combine/Clear
SkinnedMeshRenderer/SubMesh/Combine/Merge Shared
SkinnedMeshRenderer/SubMesh/Combine/Selection/Merge Shared
SkinnedMeshRenderer/SubMesh/Combine/Selection/Keep Shared
MeshRenderer/SubMesh/Combine/Merge Shared
MeshRenderer/SubMesh/Combine Selection/Merge Shared
MeshRenderer/SubMesh/Combine Selection/Keep Shared
Renderer/SubMesh/Flip/Flip Faces
Renderer/SubMesh/Flip/Add Flipped Faces
Renderer/SubMesh/Split/Submeshes
Renderer/SubMesh/Split/Bones/All
Renderer/SubMesh/Split/Bones/Hierarchical
Renderer/SubMesh/Split/UV Islands
Renderer/SubMesh/Split/UV Islands Compare Vertices
Renderer/Tools/Create Lattice Deformer
Renderer/Tools/Create Texture Packer
Transform/Cache/Store Local
Transform/Cache/Load Local
Transform/Export/Transforms
Transform/Export/Transforms For Avatar
Transform/Child HideFlags/HideInHierarchy
Transform/Child HideFlags/HideInInspector
Transform/Child HideFlags/None
Transform/Child HideFlags/NotEditable
Transform/Mirror/Left To Right
Transform/Mirror/Right To Left
Transform/Mirror/Children/Left To Right
Transform/Mirror/Children/Right To Left
Transform/Mirror/All/Left To Right
Transform/Mirror/All/Right To Left
Transform/Ensure Unique Names
Transform/Remove Scale And Rotation
Transform/Select/Mesh Filters
Transform/Select/Skinned Meshes
Transform/Select/Missing Components
Forums
Unity Community
Itch Community
Check out a fully featured version of the VM for Free. Commands and Core features are not include in the free version.
Skinn Vertex Mapper (Free Edition)