The plugin is independent of the rendering pipeline and platform in use.In 2020, the asset was nominated for Best Development Tool.Unity light probes are an important part of every scene. It provide the transmission of direct, indirect and reflected light from light sources in mixed and baked modes to dynamic objects. The accuracy of lighting dynamic objects on the scene largely depends on how correctly the light probes are placed.Magic Light Probes is an editor extension that is designed to help you arrange your light probes in the automatic mode as quickly and correctly as possible.The main goal of the tool is to automatically install the probes exactly where they are needed - shadows borders, sharp changes in the color of textures, transitions from well-lit areas to dimly lit, corners and intersections of geometry, edges of geometry, ledges, breaks, sharp descents, two-sided geometry (to prevent leaks through walls, floors and ceilings). In addition, the modes of uniform filling of the entire volume and vertical duplication for particularly difficult cases are supported.This tool can guarantee that:No probes will be located inside the geometry, no matter how complex it is, convex or concave. This is very important, because even in the simplest case of manually arranging probes by simple duplication, you will inevitably encounter probes within the geometry.With high accuracy, light probes will be installed at corners and intersections of the geometry. In corners, as a rule, the light intensity is lower, therefore, in order to properly illuminate a dynamic object when approaching such places, it is necessary to install probes there.Depending on the settings, the system will try to place the probes in the most contrasting places (errors are not excluded) It is guaranteed to be pretty fast in most cases.In addition to email and the forum, the Discord channel is available to you, where you can receive answers to any questions in real time.Features:Combining meshes for more accurate placement resultsAbility to generate probes in prefabsWorkflow selectionSimple (quick and easy)Advanced (slower and more accurate)Quick editing of volume parameters after calculationEquivalent Volume Filling (GPU)Unlit Volume Filling (GPU)Color ThresholdThe light sources in the "Lights" tab of the manager sorted by type and modeAbility to quickly edit in real-time some parameters of the calculated volumeThe calculation can now be performed even if the editor window is out of focusHDRP light source supportInstalling probes in manual mode (option "Set Custom Probes" in "MLP Combined Volume" component) - Automatic division of large volumes into smaller onesRemoving probes with equivalent color neighborsAutomatic installation of probes at the edges of the geometryBakery GPU Lightmapper integration (support all light types)Probes optimization after volume combinationCulling geometry collisionsAccurate search for corners and geometry intersectionsMultithreadingSupport terrainThe ability to divide the scene into separate volumesWorks "out of the box" with a minimum basic settingsAutomatic search for all static objects and adding colliders to them at the time of calculationAbility to put the main folder in any project directoryDebug volume calculation stepsSupport the developer:Anyone who can and wants to provide support to developer can do it hereContacts:Telegram GroupDiscord Server - Magic Tools (you can use it, but Telegram is preferable)Forum - Magic Light ProbesMagic Light Probes manual (en)Update Server (access by Asset Store Name and Invoice Number)Other Our Assets:Magic Lightmap Switcher Lite (Built-In RP Only)Magic Lightmap Switcher Pro (Built-In RP + SRP)Magic Destruction Toolkit - NVIDIA Blast Integration (in development)