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3D WebView for Android with Gecko Engine (Web Browser)
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Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by over 1000 developers. This
version embeds
Mozilla's Gecko Browser Engine instead of using the System WebView. See the
developer site for full documentation and a
comparison with the original 3D WebView for Android package.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user
interactions (click, scroll, hover, drag)
⌨️ Type with the included on-screen keyboard
• C# source code for a unified API that works seamlessly
across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)
• Powered by GeckoView (currently v124)
• Comprehensive APIs for controlling the
browser and listening to browser events
• Execute JavaScript
• Send messages from
JavaScript to C# and vice versa
• View PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific features
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
◦ PopupDemo
• Meta Quest example
• XR Interaction Toolkit example
• AR Foundation example
System requirements
• Unity 2021.3.31 or newer
• Android 5+ (armv7, arm64, x86, x64)
• Supports both OpenGL and Vulkan graphics
• Supports both Mono and IL2CPP
• Adds ~50 MB to the app's size
Important notes and limitations
• This package only supports Android. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages
by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is not
provided.
• 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default while
running
in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
• Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.
• Unlike the other versions of 3D WebView, this asset currently doesn't support transparent webviews.
• 3D WebView's copy of the Mozilla GeckoView library exceeds GitHub's maximum file size of 100 MB. So, if you save your code in a private GitHub repository, it's necessary to use the steps outlined in this article to store the large file with Git LFS.
• This package doesn't currently support the Build App Bundle build option (GeckoView limitation).
• The browser engine can play multiple videos simultaneously within the same webview, but it's unable to play videos in multiple webviews simultaneously. If a video is played in a webview, it will pause videos playing in other webviews (GeckoView limitation).
• The browser engine doesn't support the HTML Drag and Drop API (GeckoView limitation).
• Vulkan support requires the VK_ANDROID_external_memory_android_hardware_buffer Vulkan extension. For more details, please see this page.
• The Android Gecko plugin embeds an unmodified copy of Mozilla's GeckoView library, so
you must display a copy of its
included Mozilla Public License in your Android app's about
page or credits.
• The Android Gecko plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
in your
Android app's about page or credits.