Generate 3d levels and buildings in a snap, using a Wave Function Collapse and a sophisticated configuration systemGenerate 3d levels and buildings in a snapSimply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.Discord | Documentation | ForumSee full list of included demo samplesBasic FeaturesFast WFC generatorPaint connectors between tiles (see video above)Control the frequency of individual tile occurrencesGenerate in the editor or at runtimeAdvanced FeaturesUse existing game objects and colliders as constraints to guide generation.Use big tiles that occupy the space of multiple cubes.Combination of color painting and color matching rules give tight control of connections while remaining manageable for huge tilesets.Configure multiple passesMore features and full source code can be found in Tessera ProPowered by DeBroglie and Sylves