Pixel Rotation Sprite is an asset that is meant to enhance the look of your pixel art games by rotating sprites not the standard Unity way but instead pixel by pixel creating a more retro style look. The rotation of the sprite is performed inside a custom shader which means the asset does not make use of Texture2D.SetPixel or Texture2D.Apply. The asset is very easy to setup and does not change the regular Unity Sprite workflow, which makes integrating the asset in your existing projects very simple. Some of the key features are:
- Enhances the look of your pixel art game
- Easy setup in just two steps
- Does not interrupt the Unity Sprite workflow
- Easy integration into your existing projects
- Rotation is preformed inside a shader
- Works at runtime as well as in the editor
There is also a forum thread if you have any questions or comments. You can find it here