Add beautiful 2d per-pixel lights and shadows to your games.The illumination calculation is gpu accelerated by compute shader.
FEATURES:
● Easy to use, fast and efficient
● Run in editor
● Fully dynamic
● Cookie Lights
● Built-in blur
● Particle system support
● No code required.
● No need for physics colliders
● No shader limits for light obstalces
● More features and improvements wil be done
NOTE:
The illumination calculation is gpu accelerated by compute shader.Platforms where compute shaders work:
Windows and Windows Store, with a DirectX 11 graphics API and Shader Model 5.0 GPU.
Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3, so no compute shaders there yet.
Modern consoles (Sony PS4 and Microsoft Xbox One).