This is the tool for creating and drawing bound boxes around game objects. The bounds can be calculated from meshes contained inside the object hierarchy or taken from BoxCollider if attached. The features include two drawing modes:
- wire frame mode based on GL.Lines
- wide line mode using line renderer with configurable width and endcaps.
Te tool works both in playmode as well as in editor.
- support for standard (Legacy) and URP rendering modes
- VR ready
Demo scene included.
You can see it working:
WebGL demo
Android demo