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Stylized lowpoly water for desktop and mobile, with reflection and refraction based on fresnel, depth control, light absorption, stylized foam and water motion.
VR is supported only for cubemap shaders. Tested on google cardboard.
All the old shaders are still in the project for backwards compatibility, but I highly recommend to switch to the new ones.
FEATURES V2
• Redesigned uber shaders with feature toggles for easier usage
• Only 2 shaders: Advanced and Simple
• Better Performance
• Moved most of the calculations per vertex
• Moved Light calculation per vertex
• Added Light absorption
• Removed edge fade
•
Amplify Shader Editor (v1.3.1.006) support !
• Mirror Reflection or Unity’s Reflection Probe
• Grabb Pass distortion or Transparency
• 2 poligonal tileable water surface patterns
• Surface polygonal smoothing
• Fresnel and depth control
• Stylized foam at object intersection
• Cheap per vertex water motion
EXTRAS
• 20+ stylized low poly nature assets
• 2 stylized skybox textures
• 2 demo scenes included (day/night setup)
• Animated height based gradient shader
• Animated stylized fire shader
For more information, check out the online documentation.