Requires an Opsive character controller version 3. General-purpose save system for Opsive controllers & other game data.Requires Opsive Ultimate Character Controller, Third Person Controller, or UFPS.Requires an Opsive character controller version 3 such as Ultimate Character Controller, UFPS, or Third Person Controller.>> Web | Demo | ManualWorks with all Unity versions 2020.3+, including 2021, 2022, and Unity 6.This easy-to-use add-on for all Opsive character controllers version 3.x saves the information listed below in saved games and when changing scenes:Player's stats, inventory, position, current scene, and current selected perspectiveState of pickups, destructibles, moveables, animators, GameObject active/inactive states, and moreObjects spawned into the sceneIncludes support for Ultimate Inventory System.It also includes:Scene change portalsScene save/loadCheckpoint save triggersSave to encrypted disk files, PlayerPrefs, or custom storageUnlike generic save assets that only save data, the Save System for Opsive Character Controllers saves and restores Opsive's character systems, executing the routines necessary to put all Opsive components in their proper states. Includes a general purpose save system as well.No scripting required, but includes complete, thoroughly-documented C# source code.Easily extended to save your own custom data, too, and includes a starter template script -- just add your code where the comments indicate!Includes third party integration for:Compass Navigator ProEmerald AI (save position & state)HUD Navigation SystemInventory EnginePlayMakerTactical Shooter AIUltimate Inventory SystemIf your project uses the Dialogue System for Unity or Quest Machine, you don't need this asset. They already include Opsive character controller support.If your project uses the older UFPS version 1, use the Save System for UFPS instead.If your project uses and Opsive controller version 2, contact us for a compatible package.