READ BEFORE PURCHASE
-All VISUAL aspects of this asset are designed for URP. If you import this asset into a standard project it will look broken. If you do not know what URP is PLEASE research before buying the asset. The CODE can be used just fine on standard.
-This asset is designed using 3D Physics. There is no current or plans to support Physics2D.
The Topdown Weapon Editor is a flexible weapon system designed for topdown games.
Customize the fire rate, damage, life, speed, bullets, inaccuracy, acceleration, collision, and many more features that are fully detailed in the systems documentation.
Advanced features like burst weapons, projectiles sticking to ground, object pooling, homing, and fully customizable ray-cast collision detection.
Since collision is detected through ray-casts weapons function correctly even at extremely high speeds.
Includes: 15 Unique particle effects + variants designed for URP
20 Designed weapons
Scripts:
Weapon.cs
TweWeaponObjectInspector.cs
TweProjectileControl.cs
TweBurstSpawn.cs
TweCountdownDestory.cs
TweEnemyStatControl.cs
TweMouseAim.cs
TwePlayerCombat.cs
TwePlayerMovement.cs
TweCameraControl.cs
TweDissolveControl.cs
TweParticleDestroy.cs
1 Asset Showcase Scene
1 Weapon Test Scene
11 Materials.
4 are solid colors using default shaders
7 are vertex color materials using custom shaders
1 Player Prefab
1 URP Post Processing Preset
2 Custom shader graphs used on particles
8 Custom sound effects
1 circle Texture (800x800)
3 Mesh's
Bone (144 tri, 74 vert)
Icosphere (20 tri, 12 vert)
Rocket (108, 56 vert)
Documentation PDF included
Most visual assets provided in the project require URP. That does NOT mean you must use URP to use this package.