Just add one line, you can profiler the Lua code.
[HOW TO USE]
* Copy the Nvmgo folder under Scripts to the project
* add code:[xxlua].DoString(Nvmgo.LuaProfiler.Startup()); before:[xxlua].DoString("require('main')");
* Run the project, open Windows/Profiler, all the main Lua functions will be displayed inside, the name with a prefix [L]
[CODE]
[xxlua].DoString(Nvmgo.LuaProfiler.Startup());
[xxlua].DoString("require('main')");
[EXAMPLE]
Open Examples/Main.unity, and then open Windows/Profiler to view
[CONTACT]
Email: nvmgo@foxmail.com