Scarlett Riley is a mecanim-ready sci-fi character and she's waiting to be part of your stylized, toonish projects.This package was deployed using Built-In. Demo scene lighting may need to be adjusted for clarity if using HDRP. Materials can be updated by the Unity Editor in URP or HDRP (Edit > Rendering).Scarlett is a stylized character with traditional sci-fi and retro accents. Her skin and hair are painted by hand, while her clothing and accessory surfaces are largely comprised of dirty leathers, vinyls and scuffed metals. She’s a game-ready, rigged character and is full of features: Multiple outfits and hairstyles, facial expression/lip-sync blendshapes, rigged hair for use with physics assets, detachable props (including her very own raygun) and a vast selection of textures and styles to customize to your preference.This asset is updated regularly, but you will always maintain access to previous versions via www.stellargameassets.com!FEATURESTextures are 2048x2048 and include diffuse, normal, metallic, and AO. Most styles also include roughness maps for your use in other render pipelines or with custom shaders. The handheld communicator and detector accessories come with emission maps.Five clothing options with seven color optionsThree hairstyles with nine color optionsFour makeup optionsNine eye color optionsBlendshapes for facial expressions and lip-syncingRigged hair for animation or physics assetsDetachable accessories and raygunBasic animations including walk, run, idle, and blinkPOLYGON COUNTThe polygon count for a fully loaded character with all accessories is only ~20K tris!Base with hair (no accessories): ~13K depending on hair/clothing choiceBackpack: 818 Utility Belt: 1,564 Leg Holster Straps: 560 Handheld Detector: 194 Handheld Communicator: 210 Raygun: 3,403