A complete high quality prison environment - a game on its own.Updated to work fully on Unity 6 (both standard and URP!)This package is a comprehensive and versatile modular prison construction set that allows you to build complete 3D art environments in Unity. It supports interior and exterior completely, along with facilities listed below.A fully reworked version for High Definition Pipeline can be downloaded and accessed here!. It's currently free for all existing product owners!Features:- Standard (built-in) 3D pipeline- Fully modular layout (Interior and exterior)- Materials can be swapped (or your own ones can be used)- Material customization supported (Color change)- Vertex painting support (puddles and blood, currently) and decals for variety- Fully set up demo scene on almost 8 acres of property to get you started- 5 different cell block types (Materials can be changed for even more options)- Facilities besides housing units: Dining, Infirmary, Control rooms, Shower, Visitation, Different offices, Orientation room, Changing room and exterior areas (exercise, basketball field, towers, etc.)- Variety of materials allow you to build clean/new or older/dirty levels- The modules can be used to build facilities other than prisons (offices, hospital building, etc.)- URP upgrade pack is included- HDRP upgrade is moved to a separate asset pack that can be downloaded here!Texture map sizes: 1024x32 (LUT), 128x128, 256x256, 512x512, 1024x1024, 2048x2048Texture map count: 597Total Mesh count: 498Prefab count: 448Number of materials: 197Due to large size of the demo scene, I strongly recommend using Bakery GPU Lightmappertool to get smoother results and speed up the baking process!Polygon count: Few hundreds to thousands (one or more LOD meshes are provided for all meshes with dense geometry)Colliders: Some primites, some custom madeCurrent Unity version support: 20191.3 and up.URP support included for version 7.1.8 and up!Performance: Thoroughly tested with VR (HTC Vive). The demo scene is heavy and high-end hardware is required, but the set can be used to build much smaller, simpler environments.Please be sure to use linear color space, deferred rendering path, and use post-processing on the camera (the configured profile is provided in the pack)!