Script-Based Low-Poly Clouds Generation System [using GPU instantiated material]:
Pros:
- Can be used in more than one type of game style. (low-poly, voxel, isometric )
- Different methods of implementation can result in differently produced results. ( Can also be build upon )
- Works on mobile-platforms as well.
Cons
- Flexibility is limited.
* Movement of clouds can only be vertical, there is no method of moving clouds (origin of clouds ) from any direction yet.
* Game-Object Rotation does not affect clouds position/rotation.
- Cannot be used in very huge environments, Huge grid sizes and type of mesh used ( more faces = heavier ) can cause performance impact.
Further information provided in documentation.
If you have queries about whether this can be implemented in the way you're looking for, Feel free to contact me before buying the asset.