without any special effects, only factual light, unity3D preview mode screenshot.
Model parts can be split.
Reasonable wiring, saving performance.
UV sharing,Even if the mapping is very small, the accuracy will not be very low and the optimization performance will be improved.
- Diffuse : 1024 x 1024
- Metallic: 1024 x1024
- Normal : 1024 x1024
-Occlusion: 1024 x 1024
-Roughness: 1024 x 1024
-Tris : 11943
-Shader : Standard (PBR)
-ColorSpace: Linear