
Event Manager - Simplest Event System (One-line Integration)
Kenneth Develops
$9.99
$19.99
50%OFF
Jump AssetStore
Simplify game logic instantly with Event Manager. Reduce spaghetti code, effortlessly handle events with one-line triggers & subscriptions, and speed up your Unity workflow. Open-source & 5⭐ rated!🚀 LIMITED TIME OFFER: 50% OFF! Regularly $19.99, now just $9.99. Offer ends Apr 27th. 📖 Documentation | 🛠️SupportStruggling with spaghetti code and messy dependencies?⚡ EventManager streamlines your event-driven communication in Unity. Trigger and subscribe to events using only one line of code, reducing complexity and ensuring clean, maintainable game logic. Say goodbye to bloated scripts and hello to simplicity!Why Developers Choose EventManager:🔸 Effortless Setup: Fully operational within 10 minutes—ideal for new or existing projects.🔸 Reduce Dependencies: Clean separation of systems using a simple publish-subscribe pattern.🔸 Fully Customizable Events: Create custom event payloads with any data type—Unity objects, custom classes, structs, enums, and more.🔸 Open-Source Flexibility: Modify and extend to perfectly suit your project's needs. Fully documented and transparent source code provided.🔸 Proven Performance: Lightweight, efficient, and production-ready—no FPS drops or overhead.Example Use-Case:Replace messy direct method calls (like updating Achievements directly from Enemy scripts) with clean, decoupled event notifications:To trigger your event easily:new OnEnemyDead { enemy = this }.Trigger();You can subscribe with just one line:EventManager.Subscribe(HandleEnemyDeath);👥 Community-Approved:With consistent 5-star reviews since 2018, developers trust Event Manager to simplify their Unity projects, praising its ease-of-use, reliability, and time-saving capabilities.🛠️ Dedicated Support:Need assistance? Email kennethdevelops+support@gmail.com. Fast, friendly, and reliable support is just an email away!Ready to simplify your project?Join hundreds of satisfied Unity developers who made their workflow easier and code cleaner with EventManager!✅ One-Line Simplicity: Trigger, subscribe, and unsubscribe with minimal code.✅ Plug & Play: Ready to integrate seamlessly into existing or new projects in minutes.✅ Open-Source: Fully documented source code included for maximum flexibility and transparency.✅ Custom Event Data: Easily define your event payload—works with all data types (Unity classes, structs, enums, custom scripts).✅ Code-less Event Listening: Easy-to-use EventListener for designer-friendly, no-code event subscriptions.✅ Priority-Based Subscriptions: Control event execution order precisely, ensuring important logic executes first.✅ Efficient & Lightweight: Designed for optimal performance—smooth gameplay without FPS drops.✅ Production-Proven Quality: Trusted by the community with continuous 5-star ratings since 2018.✅ Comprehensive Documentation: Clear, beginner-friendly online docs to guide you from start to finish.