Try it free, complete asset package for use in Development in Editor Only.
Nested GameObjects in the hierarchy can be hard to find. This is the reason Global Inspector Settings was created. Now you can edit any field on GameObjects in one place.
Tame a messy hierarchy and find the scripts you change often without having to look for them.
Slide Tutorial - Readme - YouTube
Features:
- NO setup required.
- Persist changes through playmode.
- Completly component based.
- Supports most data types, vectors, colors and primitives.
- Compatible with 2D and 3D projects
- Example code provided
- **Any public field or SerializeField can be accessed from any component
- Custom Unity Editor Window
- Extensible API to create your own Parser for other data types.
- Built-in documentation with C# XML summaries for all available classes and methods.
** A custom Parser may need to be written. Contact us for help if needed!