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WavySprite lets you add a sine wave animation to any image. The animation is shader-based so it doesn't use CPU to create the movement.
- Creates shader-based sine wave animation with controllable frequency, amplitude and speed.
- Allows you to select from horizontal or vertical waves and set which side or the mesh to keep unmoving.
- You can set level of detail for the mesh and control how many triangles are drawn.
- Has unlit and lit shaders.
- Supports Canvas. Just remember to scale up your object and wave properties when you put WavySprite into canvas.
To add a WavySprite object to you scene, go to:
GameObject > 2D Object > WavySprite
Hit play to see the animation. You can adjust parameters from the inspector or from code on the fly.
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