Supported Unity versions: 2018.3, 2018.4 LTS, 2019.1, 2019.2, 2019.3
Ovens that compose early tribal villages 
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal) 
Textures are exported from Substance Painter using physically based materials from Substance Source/Share 
They are exported in 4K and downscaled to 2K 
Scale (1,1,1) is based on real world dimensions 
Every asset is highly scalable (detail maps and/or tillable maps available) 
About SRPs 
The project works out of the box with Unity Standard 
However it can be updated to both HDRP and LWRP 
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant 
Please follow the official Unity documentation about installing SRPs into existing projects 
Content 
Static Prefabs 
-Cob_Oven: 6versions*5LODs=30prefabs 
-Stone_Oven: 6versions*5LODs=30prefabs 
-Earth_Oven: 6versions*5LODs=30prefabs 
Destructible Prefabs 
-Cob_Oven: 6versions*5LODs=30prefabs 
-Stone_Oven: 6versions*5LODs=30prefabs 
-Earth_Oven: 6versions*5LODs=30prefabs 
Total items used for construction 
-Textures: 140 textures 
-Materials: 77 mats 
-Rocks: 5 rocks 
-Other: 1 log, 2 tops, 2 sand cones 
-Particles: 3 fire 
-Colliders: 3 static/pre-destruction, 3 post-destruction 
-Animations: 3 destruction, 1 light 
-Scripts: 3 destruction, 1 light 
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic 
Constructed with local rocks/mud. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away 
Drag&Drop Ready 
Oven prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling 
Static Prefabs 
Static version is made by combining meshes that share the same material and is easy on performance 
Destructible Prefabs 
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation 
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed 
Input.GetKeyDown("e") is the default fire/light activation, replace it in the script by your own event if needed
Detail Maps 
2K detail textures are available for each type of rock 
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA 
You can associate them to their respective materials and tile them