
Third-person rootmotion controller with driver, fighter, swordsman and shooter system.Documentation • oldForum • newForumIncludes:• keeping track of animation states• walk to run, jumping, vaulting, sliding, rolling• dynamic capsule size• ragdoll get up• object/weapon pickup/use/drop• gamepad / keyboard / touch controlACTOR MECHANICS:• SHOOTER• FIGHT• SWORDVEHICLE CONTROLLERS:• CAR : glass shatter. weapon use in vehicle. damage [smoke, explosion, fire]• HELICOPTER : shooting rockets, ai chopper• AIRPLANEFEATURES:• dialogue system• task/mission assigning• transport management• assets and finances management• node and spline based path-finding• ik / ccd / add-rotation / point-at post processing• grabbing detection / fixed joint attaching management• kinematic bone tracking and hit detection• velocity tracking for all body parts• bone-specific animation matching system• center-of-mass calculation• gameplay record / save system• level design• destructible buildingsEasily extendible, simple oldschool C#.Full code included.ALWAYS IMPORT INTO AN EMPTY PROJECT.debug:look in the script comments.bool doDebug on the scripts helps to identify (setup/config etc) problems.also, please feel free to ask on [forum] before/after purchase.Included other assets:[MIT] physDamage for vehicles by vidiludi[MIT] shaders by Allen DK[MIT] volumetric fog by Siim Raudsepp[MIT] Ultimate Outline by Luke Kabat[MIT] Ezy-Slice by David Arayan[MIT] LimbHacker by JoeCooper