Pro Project is a super easy to use and convenient resources management toolkit for Unity project. It simplifies the process of managing your Unity project resources: Audio, Prefab, and Texture. Manage your resources with dedicated editor extensions. Create and use at runtime with dedicated managers. Its intuitive inspector interface allows you to manage your resources in drag and drop manner. Easily references your resources into the resources manager by categories. The flexible, easy to use API allows you to instantiate your resources at runtime. Everything can be called to the scene just with a single line of code!
Features
- Manage your resources by drag & drop in the Inspector window.
- Dedicated editor extension for managing Audio, Prefab and Texture resources.
1) SDev Audio Editor Extension
2) SDev Prefab Editor Extension
3) SDev Texture Editor Extension
- Dedicated resources managers for loading the managed resources in the scene.
1) SDev Audio Manager (Controller)
2) SDev Prefab Manager (Spawner)
3) SDev Texture Manager (Loader)
- Powerful, Concise, Flexible API for integrating into your scripts for using the managed resources at runtime.
- Create and use your resources at runtime just with a line of code.
- Backup managed resources settings in Excel (CSV).
SDev Audio Editor Extension + Manager
- Manage audio resources by categories: UI, BGM, SFX, Music, Ambience, and Voice.
- Preview and configure preset settings for every audio clip in the Inspector window.
- Play audio in separate audio channels by categories, with a line of code.
- Rich audio controlling options: play, pause, stop, resume, mute, un-mute, check progress, volume, pitch, looping, fade in/out controls, detect the end of audio and send callback, set starting time position.
- Play 3D sound with 3D sound settings (position, min. & max. distance).
- Play audio with preset settings (volume & pitch).
- Control volume for particular audio channel and master channel.
- Auto object pooling system.
SDev Prefab Editor Extension + Manager
- Fully customizable category manner: create as many categories as you want, name your categories.
- Flexible runtime API for instantiating prefabs with a specific position, scale & rotation.
- Instantiates prefab by category name and file name at runtime with a line of code.
SDev Texture Editor Extension + Manager
- Fully customizable category manner: create as many categories as you want, name your categories.
- Support UGUI sprite mode textures with packing tag.
- Load texture/sprite by category name and file name at runtime with a line of code.
Tested on Unity5, 2017, 2018
*** We welcome any question, suggestion and bug report, so we can improve the asset to better fit in your project. Please feel free to contact us at swan.ob2@gmail.com. Thank you!