
Drege Robo – Mechanical Beast for UnityForged in the forgotten labs of a post-apocalyptic Earth, Drege Robo is a hybrid biomechanical beast designed for reconnaissance and front-line assault. With reptilian agility and tactical AI, it prowls through varied environments — land, air, or underwater — awakening only when danger is near.🦴 Animation Set Included:Awakening – mechanical activation from idle stateCreep Up – stealthy low crawlJump – leap with full-body recoilRun – full-speed quadrupedal sprintSwim – streamlined swimming movementWalk – slow patrol animationIf you enjoy using Drege Robo in your project, please consider leaving a rating or review. Your feedback helps keep the snowstorm alive and supports future content updates! ☃️🧊💥 fixed stretching uv mapRig Type: GenericPolygon Count: 22,339 trisTexture Maps: (Albedo )00_dfus.png 2048×2048 pxUVs: Non-overlapping, optimized for performanceMaterials: PBR compatible (Unity URP/Standard/HDRP)Shader Support: Compatible with Unity’s URP and shader "detector" addedModel Format: .fbx (with animation)Included BoneDynamic.csUsed for dynamic animation of hair, cloth, tails, etc.Imagine stepping into a world where your virtual characters come to life with fluid, dynamic movement thanks to the charming BoneDynamic script. This delightful code orchestrates a symphony of motion, breathing life into bones with a host of settings you can tweak to your heart’s content. Let’s take a leisurely walk through its main functions and features, focusing on cloth-like behavior, joint edge colliders, bone dynamics exceptions, and fancy wind effects.