Stochastic Height Sampling Node for Unity's Shader Graph
Jason Booth
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This asset adds a new node to Unity's Shader Graph, which allows you to easily add Stochastic Height Sampling to your shaders.
What is Stochastic Height Sampling? It's a technique that eliminates all visible tiling from textures. Once installed, you can use this node instead of the regular Sampler2D node and your tiling will be a thing of the past.
Stochastic Height Sampling is a new technique, partially based off of Eric Heitz's
Procedural Stochastic Textures by Tiling and Blending and my own work on Texture Clustering.
Online Documentation
A separate package is available for 2019.1 compatibility; if you are upgrading from 2018.3, please delete the asset and redownload in 2019.1 to get the latest package