CCL Run-Time Scripting Engine (Pioneer Edition)
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03/21(2019) |
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11/21(2024) |
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This is the CCL run-time scripting system for Unity.
Requires: .NET 4.x
CCL (Contextual C-like Language) is an extensible run-time scripting language built for use in Unity games and applications. This system works on Android and iOS as well.
With CCL, you can harness the power of run-time scripting to add functionality to your applications after they are built and distributed without rebuilding them.
Or, provide users with a way to write code to enhance your application with your own customized scripting language
Some uses for CCL include:
- Modding Support
- Application APIs
- Programming Games
- Testing new features after release
- Forward Compatibility
- Dynamically Created Content
- and much more
CCL is a highly customizable scripting language with support for adding libraries that contain custom types and operator overloading. You can even write your own lexer to change the rules completely to make it your own.
By default, CCL is familiar and easy to use for anyone who is familiar with C# or javascript, it is in the C family of languages (hence, it is called "C-like").
To check out CCL check out the wiki:
https://github.com/kameronbrooks/ccl-spec/wiki
This is an evolving scripting language, new features and performance optimizations will be updated continuously. Check out the loose Road Map https://github.com/kameronbrooks/ccl-spec/wiki/Roadmap
For support, please contact clx.ccl.lang@gmail.com or @CCLScripting on Twitter
To report bugs or request features, go to
https://github.com/kameronbrooks/ccl-spec/issues
Custom libraries can also be created for supporting your data types. Contact clx.ccl.lang@gmail.com for more info
Please contact, clx.ccl.lang@gmail.com for any comments, suggestions, or other related discussion.