This is a modified version of Unity standard Material that could be used to render both sides of a mesh. It can be used on all platforms(devices) and on Built-in renderer pipeline.Transparent materials is supported. You can use textures with alpha channel to make two sided meshes like leaves or grasses.All shader parameters are like the standard shader.Important notice: This shader is only compatible with Built-in renderer pipeline. It does not work on URP ! Compatible with Built-in renderer pipelineHigh performance on any devicesHas the same properties as the Unity standard shader