Call any function from within Timelines or Components, being able to pass Scene objects as parametersWorks on any platform.Great performance (Mobile friendly)Very easy to use. It does not use Timeline Signals therefore it's fully compatible with older (and latest) Unity versions starting from 2017.4.22.Event skip protection. By default, Unity Timeline’s playback is strictly framerate dependent and does not guarantee that each frame is processed; any small hiccup indeed may cause frame skip. This plugin detects missed events and invoke them immediately.Since you can call any function, it's totally compatible with every asset store toolTwo operating modes:Timeline Clips: (On enter or On frame process)Component: invoke any method from your custom components easilyYou can define and sort multiple events per clip.Raise events at runtime or during editing.Conditional method invoking.Function argument supported types: FrameData, Enum, String, Int, Uint, Float, Double, Bool, Color, Vector2/3/4 and any generic UnityEngine.Object so that you can pass Scene GameObjects to your functions.