The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets and projects at runtime and consists of three main parts:● Persistent Classesallow you to choose what to serialize and generate persistent classes for serialization.● Asset Librariesallow you to create and manage assets and provide information to the RTSL to identify these assets.● Project provides api to interact with RTSL.Documentation | ForumThis asset is part of Runtime EditorFeatures:♥ Save scene at runtime;♥ Load scene at runtime;♥ Load scene in editor;♥ Choose which components to save;♥ Choose which properties to save;♥ Choose which objects to save;♥ Asset Libraries & Asset Bundles support;♥ In most cases, no coding is required;