Live2D support for Fungus
Dream Utils
$30.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/05(2019) |
30.0 |
11/20(2024) |
30.0 |
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Extension provides Live2D animation support for Fungus asset.
Fungus is a tool for easily making Visual Novel, Interactive Fiction, RPG, Point & Click & eLearning games.
Features:
1. With our asset you can easily manage the emotions animations of your Live2D model in the block of flowchart
2. No programming skills required
3. Asset works on models made on Live2D Сubism 2.1
4. and through Live2D Сubism SDK Unity 2.1
Asset does not include the Live2D SDK for Unity and the test Live2D model.
Tutorial:
1) Install Fungus on the project
2) Install our asset
3) Download Сubism SDK Unity 2.1
4) Unpack archive with SDK
5) Put files from 'lib' folder into Assets/Live2DSupport/Resources/ folder
6) Put L2DTargetPoint.cs and L2DPhysics.cs from 'framework' folder into Assets/Live2DSupport/Scripts/ folder
7) Download expamle Live2D model, like 'Epsilon Free'
8) Unpack model files
9) Drag&drop Epsilon_free.moc file on the add_bytes_ext.bat from the 'tool' SDK folder
10) Move the model files with received .bites files into a 'models' folder
11) Сreate an empty object in the scene and drag&drop the script Live2DModel.cs onto it
12) Move the necessary files from the model folder to the Inspector
13) Specify the optimal size and position of the model in the 'Transform' section of the Inspector.
14) Create a flowchart. In the flowchart's block add a new command 'Set Motion' located in the section 'Narrative'.
15) Use 'Wait End Animation' checkbox if you need
16) Rename .bites motions files in 'motions' folder for usability.
17) Well done. Enjoy.