A snow shader effect that uses tessellation to make the snow deforms when objects are placed over it.
Among the configurations for the asset there are options such as:
- The height of the snow
- Blending between two textures with individual setups for when the snow is compressed / uncompressed
- Regenerate the snow with a given regenation speed
- Adjust the amount of subdivisions created with the tessellation
- Allows the use of displacement maps to add height differences on the snow surface
- Make use of a distribution map to make the snow more suitable to different scenarios
- Control how smoothly the snow reacts to objects deforming it