This model is a character model developed for next generation mobile games.
It displays 50 people on mobile terminal and keeps about 60 FPS.
(Use Snapdragon835 XperiaXZ1)
"Number of polygons 2711"
"Weight paint limited to 2 bones"
"It is a lightweight shader that makes color variations."
The shader has a surface shader for all versions of Unity and an LWRP shader for 2018.2 and later.
Materials are separated from skin, hair, eyes, costumes, so that each color can be changed to create color variations.
Coloring, white balance adjustment, Hue change can be done.
”Textures”
Eye 256px Skin 512px
Costume and hair are 1024px (one sheet)
You can adjust the expression with a blend shape.
You can move the line of sight with both bones (left and right) and UV operation.
Three kinds of eye texture and three types of face texture.