Color Blaster!
In this game you fire balls at spinning shape configurations. You have to match the color of the ball to the piece/segment you are trying to hit... If you wait too long in between firing, slight changes will occur(speed, direction, etc..). There are also randomly spawning gems that can be collected if you are fast enough!
*See the video/screenshots for a better idea or Check out the WebGL build below!
✧ Fully Commented C# Code
✧ Both a Linear Level Mode,
and a Random/Endless Mode Example is provided
✧ You can build the Linear Levels by editting values/sliders in an array, so that you can create gradually more difficult Levels
✧ Includes a SceneManager that Fades in and out on level loads. Note: Start the game in "scene0" for the proper experience.
✧ Lots of Documentation... .pdf & .docx
**There is also a zip file in the Docs Directory, and it contains a DoxyGen Doc Page If anyone is interested. Just extract the archive, enter the "html" folder, and launch the index.html. This will allow you to browse the Members, Classes, Comments, and Types outside of the IDE.
✧ Includes a Simple Game BootStrapper. You simply create your other games "ads" in your Imaging Application, get the links to those games "store page link(Google Play market://...)", and then load them into your project. Then you fill out the inspector, and a random "Ad" will be displayed when the player starts your game... that way you can freely(and shamlessly) promote your other games. It works like a regular ad... hit the x, and continue to the current game, hit the "ad area" or play button and they are directed to that games store page. Nothing beats paying for an ad campaign, but this is a free way to try and "Boot Strap" your other games.
✧ Try it Out: ✧
✧ WebGL version :
Click Here to Play the WebGL Version
✧ APK version :
Color Blaster on the Google Play Store
Other HBB Assets... If you haven't done so already, check out the other HBB Example Games. Some Free, Some Cheap...
Links Below
- "Color Switch Clone" :
Asset Store Page
- "Object Slicing Game" :
Asset Store Page
- "SwingShip Game" :
Asset Store Page
✧ Please rate my file, I’d really appreciate it.
✧ Included FX and Background Music
"Some of the sounds in this project were created by David McKee (ViRiX)
soundcloud.com/virix"! (The Round Success, Round Failure, and Ball Launch Sounds)
(This Example Game uses these sounds and music from the sources cited below...
-“251461__joshuaempyre__arcade-music-loop_wav” is “Arcade Music Loop” by joshuaempyre. It can be found at...
Freesound.org
-“Click_sfx.co” is “Glovebox Open” from FreeSFX.co.uk. It can be found at...
http://www.freesfx.co.uk
CC-BY-3.0 Licenses (in Separate File labeled CreativeCommons_3.0_License)
Special, SPECIAL thanks to FreeSFX.co.uk, FreeSound.org, and David McKee(ViRiX) for the Sounds.
-“Any Remaining Sounds” are self-recorded, generated, or old public domain sounds.
All the audio credit goes to the original authors, and/or recorders...