ColorMatrix is a system used to modify colors (hue, saturation, lightness, swap...) on a texture (2d sprites, 3d textures or whatever you want in your shaders).
+ Color Ranges
+ Inheritance (color modifications on a parent are applied on its children)
+ Global profile (configuration is stored in a file, so you can use it on many GameObjects)
+ Easy to implement in custom shaders
+ Sub shader graph included
+ Amplify shader function included
+ Full overridable with a plugin system
Documentation
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