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Palace modules is a set of elements for building levels for 2.5D and 3D games. Each block is fitted with 1 x 1 meter in such a way as to build a monolithic building. Thus from a single square floor you can build a whole floor, from one wall a long wall, in the gaps of the walls you can put the door. The textures are also adjusted so that the different elements have a continuation!
The height of the walls, doors and columns is 2 m, the height of the stairs is 1 m (so that you can make corners)
Modules include the following elements:
• Сolumn
• Door1
• Door2
• Doors with grate
• Doors with curtain
• Windows (Doors with stained glass, including 12 textures)
• Floor
• Floor with spikes
• Stairs
• Stand
• Stand with Brazier
• Switch platform (for opening the door)
• Wall
• Brazier
• Fire
• Palm tree (in a pot)
• Torch
• Carpet patсhes for floor (several variants), doors and stairs
• Ceilings
Blocks have textures and materials for the Palace, Ruins and Royal, prefabs have been created for each species and sorted by corresponding folders.
The ceilings with smooth shapes are made in 15 different variants for all types of room walls (straight walls, internal corners, external corners, columns standing side by side).
Doors have animated grates that rise when the player stays on the switch platform.
When the player stands on the floor with spikes, the spikes will quickly jump out and pierce the player.
The fire contains an animation of 16 alternating pictures in the texture of the fire 4x4. The fire is in 4 planes, for viewing from different angles.
Treasures
Excellent for awards, prizes and premium in any medieval or fantasy games!
This package contains:
• Banners
• Chalice
• Chests (Red, Wood and Marble)
• Luxury Pillows
• Antique Shield
• Simple Gems
• Sword
• Сarpet
• Сrown
Chests are animated and open when the player approaches them closely.
Also, the old version of the treasure pack is kept, which contains:
• Сrown
• Chests
• Heaps of Treasure;
• Swords
• Greek Shield
• Ancient Pots
All textures PNG format 512, 1024, and 2048.
Materials includes diffuse, normals and occlusion maps.
Player Death
A player can die in the following cases:
• when he gets to the floor with spikes
• when the grate of the door falls on him
• when the player falls from a height of ~4m
CamInvisible
When there are objects overlapping the view between the player and the camera, they are hidden. The script works regardless of whether the objects have colliders or not, it hides all objects that have a MeshRenderer component.
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