Terrainify 2D
Robronic Games
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/12(2019) |
0.0 |
11/20(2024) |
0.0 |
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What is it?
A simple free and dynamic seed-based generator of 2D terrain using Perlin noise and Unity's Tilemap system, combined with a robust chunking system.
If you also need an integrated lighting system, see [Block Light 2D]. It includes an upgraded version of this asset.
Features
- Terrain generation based on multiple noise layers that can be easily tweaked for diverse types of generation;
- Chunking of terrain and loading them efficiently within adjustable bounds and with an adjustable chunk size;
- Automatic unloading of chunks out of bounds. This is put on hold if chunks need to be loaded to ensure a seamless experience;
- Automatic saving of slider data in between Editor sessions to resume world tweaking right where you left off;
- Incredibly easy to expand and add to your own game with its own special documentation entries;
- An intuitive user interface, allowing full control of important inspector possibilities in-game without having to constantly switch to the Inspector;
- Flexible camera movement with zoom functionality to check every aspect of your world;
- A guide explaining the asset as well as fully documented code for every single script.
Requirements
- At least Unity 2017.2 or greater for direct download and play functionality with Unity's Tilemap system is highly recommended. Version 2019.1, 2019.2, 2019.3 are all compatible. Earlier versions than 2018.2.11 have not been fully tested..
Limitations
- No chunk saving system;
- No foliage or structure generation.
This asset is meant to help new developers learn about simple terrain generation using only Perlin noise and provides a solid framework to expand upon.
Problems, questions or suggestions? [Contact me]