● Chamfer the model with a custom radius;
● Quickly round the model;
● Texture UV data will not be destroyed;
● Support custom smoothness;
● Can handle models with bones;
● Can chamfer all children;
---- Quick Start ----
● Select a gameObject or prefab or model asset in project view or scene view.
● Click "Tools --> Chamfer" to open the chamfer setting window.
● Set the "Chamfer Radius" with the model.
● Click "Perview Chamfer" button to preview the result.
● Click "Apply Chamfer" button to generate.
● New model will be saved in "Assets/Chamfer" folder.