Scriptable Object Variable and Event System
Zack Bloundele
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/11(2019) |
0.0 |
11/20(2024) |
0.0 |
Jump AssetStore
Make your code more modular with this Scriptable Event Management System. By using Scriptable Object Events you can quickly create, subscribe objects and test events, without writing a line of code! You can also easily manage your events through the Event Manager window; which helps visualize how your events are being used within the current scene. It also lets you trigger any of the events from the window - making debugging & testing the events nice and easy.
This package also contains 7 Scriptable Object Variables that you can add to your project. SO Variables are a great way to reduce the reliance on Manager Objects; and avoid having to use DontDestroyOnLoad. For example you can use a SOInt to store the Player's health, and drag the reference to the SO into anything that needs to know about the health.
Lastly this package contains an example project that shows how SO Events & Variables can be used.
Whats in this project:
- Scriptable Object Event System (SOEvents) + Event System Window
- Scriptable Object Variables (SOVariables) - each with custom debug options
- Sample project using the SOEvents and SOVariables
- ReadME with instructions how to use