Extended Audio Source is an pseudo-extention of Audio Source meant to help less experienced programmers and never having to code almost essential audio functions again.
Extended Audio Source has functions such as:
- Track fading
- Random pitch variation
- Play Focusing
- Playlist functionality
A full list of functions are available in the README.txt file.
To use Extended Audio Source, simply add it to a Game Object that has an Audio Source on it.
Instead of declaring AudioSource in scripts, declare an ExtendedAudioSource instead.
You can easily access all AudioSource properties and functions with ExtendedAudioSource.source