Character Controller SUPER
Aedan Graves
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/08(2019) |
0.0 |
11/20(2024) |
0.0 |
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SUPER Character AIO is an open source 1st and 3rd person rigidbody based character controller for the Unity Engine designed to fit a wide range of game types with it's fully customizable feature set.SUPER Character AIO is an open source 1st/3rd person rigidbody based character controller for the Unity Engine designed to fit a wide range of game types with it's fully customizable feature set.Run, jump, and slide your way through an exciting platformer with the 3rd person mode and jump enhancements, or create an immersive survival experience with the 1st person mode and the built in survival stats! Ideal for beginners to the development scene or prototyping!And yes, it's still free!Features:1st and 3rd person camera modes with runtime switchingAuto generated UI elementsHeadbobingWalking, Sprinting, Crouching, and Sliding movement modesHandling for Slope, Stairs, and StepsJump enhancement controlsStamina and Survival statsDynamic Footstep audio with support for Materials, PhysicMaterials, and Terrain layersInteraction and Collectable interfacesMoving Platform support (rigidbody based platforms only)Website is back online. For additional support, either email me at support@aedangraves.info or tweet me at @AedanGraves ~ ThanksKnown issues:- Slight camera jitter when moving the camera in the reverse direction the player is moving in.- Loose or inconsistent ground detection distance.- Ground angle can influence walking direction when walking along a bank or hill.- Setting movement speed to high can allow the player to catch a small amount of air time when running off a ramp or hillNote: Updates 2022.2.8au and later are incompatible with earlier versions of the asset, classes have changed and/or been removed so updating to this version may take some elbow grease if your project already contains references to old classes.Features:1st and 3rd person camera modes with runtime switchingAuto generated UI elementsHeadbobingWalking, Sprinting, Crouching, and Sliding movement modesHandling for Slope, Stairs, and StepsJump enhancement controlsStamina and Survival statsDynamic Footstep audio with support for Materials, PhysicMaterials, and Terrain layersInteraction and Collectable interfacesMoving Platform support (rigidbody based platforms only)Known issues:- Slight camera jitter when moving the camera in the reverse direction the player is moving in.- Loose or inconsistent ground detection distance.- Ground angle can influence walking direction when walking along a bank or hill.- Setting movement speed to high can allow the player to catch a small amount of air time when running off a ramp or hillWebsite is back online. For additional support, either email me at support@aedangraves.info or tweet me at @AedanGraves ~ ThanksNote: Updates 2022.2.8au and later are incompatible with earlier versions, classes have changed and/or been removed so updating to this version may take some elbow grease if your project already contains references to old classes.