In-editor tool for rapidly creating racetracksTested using "Built-in" pipeline.At least one user has reported success using HDRP, and I see no reason why URP shouldn't work, but haven't verified either at this stage.Build racetracks quickly and easily.Racetrack Builder is an easy to use, flexible tool that builds a racetrack along a sequence of curves that you define. Define the curves in the Unity editor and Racetrack Builder creates the mesh model around them as you go, giving you instant feedback and precise control.Build elevated racetracks with banked corners, jumps and loops, or regular on-the-ground roads using the terrain integration tool. Create branching racetracks using the snap-in junction objects, and closed circuits with a few clicks.Racetrack Builder includes a set of track types, including 5 basic surfaces with variants for barriers, tunnels and support poles. So you can start building a racetrack immediately.Or create your own own track types by building regular Unity objects and adding components to describe how the meshes adapt to the curve spline.Documentation | ForumINCLUDESº Racetrack building components with custom property and scene editorsº 5 basic road types with variants for barriers, tunnels and support polesº 3 additional "arcade" track typesº Snap-on junction objects for creating branching racetracksº Run-time component for tracking vehicles' progressº 4 sample scenes demonstrating various techniquesº Fully documented, including runtime script examplesCustom editors for rapidly creating a spline2 basic curve types: Circle arc for rapid building or Bezier curve for precise controlAutomatically builds the mesh model as the spline curves are createdRepeating object system to automatically add support polesFully customisable "mesh template" system for creating custom track types, by adding custom components to regular Unity objectsTerrain integration component. Adapts Unity terrain heightmaps to fit cleanly to a racetrack.Detect and reuse duplicate track meshesExport warped track sections as prefabs (with all Racetrack Build components removed)