Help you to combine meshes 、 materials and textures to reduce draw calls in runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
★ support baking at runtime
★ Support baking for multi-times (re-baking)
★ support the merging of multiple sub-meshes and multiple materials
★ Very simple to use, learn in 1 minutes.
★ Works with any material and shader
★ The most effective solution of combination
★ Automaticly chek and configure the shaders
★ Runtime combine quickly
★ Runtime auto garbage recyling.
★ Undo Supported, friendly UIs.
Manual:https://github.com/AndrewFanChina/RuntimeMeshBaker
Warning:
this tool cannot combine meshes which vertext count are above 64k, because it is the limit of unity.