 
For VR,AR,any games
Drum (road barrier - crash barrel)
  verts 306
  faces 324
  texture 1024x1024 (contain 2x3 textures)
GuardPoleL (long)
  verts 218
  faces 216
  texture 512x512
GuardPoleS (short)
  verts 218
  faces 216
  texture 512x512
Barricade (japanese "safety first")
  verts 507
  faces 551
  texture 1024x1024 (contain 2 textures)
BlockFence (1 block)
  verts 112
  faces 116
  texture 256x256 (white and gray textures)
WightRock (for GuardPole)
  verts 66
  faces80
  texture 512x512
WightRockBig (for Guardrail)
  verts 66
  faces 80
  texture 512x512
StoneCurb1 
  verts 282
  faces 300
  texture 512x512
Stonecurb2 
  verts 134
  faces 148
  texture 512x512
SteelPole 
  verts 274
  faces 288
  texture 512x512
LoadCorn1 (japanese "keep out")
  verts 122
  faces 132
  texture 1024x1024 (contain 2 textures)
SoftCorn (red and green)
  verts 290
  faces 342
  texture 512x1024 (red and green textures)
SoftCorn_Bend (red and green)
  verts 446
  faces 448
  texture 512x1024
CornPole (black and yellow)
  verts 372
  faces 392
  texture 512x512
CornWeight (black color)
  verts 57
  faces 68
  texture 512x512
Guardrail
  Guard0 (guardrail body)
    verts 212
    faces 286
    texture 1024x1024 (contain 4 textures)
  GuardSL0 (guardrail sides)
    verts 962
    faces 980
    texture 1024x1024 (contain 4 textures)
  PillarL0 (guardrail sides pillar)
    verts 788
    faces 910
    texture 1024x1024 (contain 4 textures)
  RefL (guardrail reflecter sign)
    verts 273
    faces 300
    texture 1024x1024
  GuardRef (guardrail reflecter panel)
    verts 212
    faces 76
    texture 1024x1024
Guard Pole
  GuardPoleB (sides)
    verts 310
    faces 354
    texture 1024x1024
  Pipe (upper and lower)
    verts 38
    faces 48
    texture 1024x1024
 
 
 
  
  
  
  
  
