Easy-to-use procedural level generator. You build the parts, Kartograph assembles the level. Ideal for game designers, no code knowledge needed.Code contains C# 6 features, so make sure your project is using .NET 4.x FrameworkA small framework to create levels by using connectable sections. Can be used to create 3D and 2D levels, good for most types of games, platformers, roguelikes, FPS, etc.Features:* Works with prefabs, allowing for layered procedural generation* Sections can have multiple tags and can spawn multiple types of sections* Easy-to-use system for special rules, such as forcing 1 spawn section or a specific amount of minimum and maximum sections of a certain type* Pre-compiled assemblies, no overhead for compilation time* Randomized and static seed to reproduce levelsCode contains C# 6 features, so make sure your project is using .NET 4.x Framework